Skip to main content

Scenario - Stagecoach Ambush

Terrain

  • The table should be divided into two halves by a road, at least 6" wide.

Deployment

  • No warband may set up along the table edge where the stagecoach begins.
  • Four warbands present:
    • The first two deploy within 12" of the corners furthest from the stagecoach's starting edge.
    • The remaining two deploy along the table edges parallel to the road, no closer than 12" to an enemy.

Special Rules

  • The stagecoach and its guards start the game on the road, no more than 6" from the table edge.
  • There are two guardsmen per attacking warband.
  • The stagecoach retinue takes its turn after the last player warband.
  • Each turn, the stagecoach moves 7" forward along the road, unless blocked.
  • Guardsmen:
    • Stay with the coach.
    • Charge any warriors blocking the road.
    • Prioritize the closest target, but try to spread attacks among all enemies in the way.

Guardsmen Profile

MWSBSSTWIALd
84+4+4+*+013+16
  • Weapons/Armour: Halberd*, Light Armour, Helmet, Shield
  • Special Rule: Disciplined — Guardsmen are immune to All Alone tests.

Ending the Game

  • If only one warband remains and the coach guard are out of action, the coach surrenders and that warband wins.
  • If the stagecoach leaves the table by the opposite edge, the game ends in a draw.

Rewards

  • A warband that captures the stagecoach gains +2 exploration dice (from its cargo).