Scenario - Stagecoach Ambush
Terrain
- The table should be divided into two halves by a road, at least 6" wide.
Deployment
- No warband may set up along the table edge where the stagecoach begins.
- Four warbands present:
- The first two deploy within 12" of the corners furthest from the stagecoach's starting edge.
- The remaining two deploy along the table edges parallel to the road, no closer than 12" to an enemy.
Special Rules
- The stagecoach and its guards start the game on the road, no more than 6" from the table edge.
- There are two guardsmen per attacking warband.
- The stagecoach retinue takes its turn after the last player warband.
- Each turn, the stagecoach moves 7" forward along the road, unless blocked.
- Guardsmen:
- Stay with the coach.
- Charge any warriors blocking the road.
- Prioritize the closest target, but try to spread attacks among all enemies in the way.
Guardsmen Profile
| M | WS | BS | S | T | W | I | A | Ld |
|---|
| 8 | 4+ | 4+ | 4+* | +0 | 1 | 3+ | 1 | 6 |
- Weapons/Armour: Halberd*, Light Armour, Helmet, Shield
- Special Rule: Disciplined — Guardsmen are immune to All Alone tests.
Ending the Game
- If only one warband remains and the coach guard are out of action, the coach surrenders and that warband wins.
- If the stagecoach leaves the table by the opposite edge, the game ends in a draw.
Rewards
- A warband that captures the stagecoach gains +2 exploration dice (from its cargo).